﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace Runtime.ADAggregator
{
    [CreateAssetMenu(fileName = "AdConfig", menuName = "Commercialization/Ad_Config")]
    public class ADConfig : ScriptableObject
    {
        public string ConfigName;

        public string Id;
        
        public string Key;
        
        public string Key2;

        public AdKeyValue BaseAwardAdKeyValue;
        
        public AdKeyValue BaseInteractionAdKeyValue;
        
        public AdKeyValue BaseSplashAdKeyValue;

        public List<AdKeyValue> CommonKeyValues;
    }

    [Serializable]
    public class AdKeyValue
    {
        public string key;
        public string value;
    }
}